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this post was submitted on 10 Oct 2023
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Steam
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Mac users are different from others, they don't buy overpriced machines just for gaming. They buy a Mac for the workflow and ecosystem, not for gaming.
Valve saw that, and decided not to waste money on the Mac market.
Apple always makes decisions based on the revenue, Valve did the same for once.
I don't know man, Valve seems more pro users than Apple to be honest.
EDIT: I just want to add some context; Valve made Steam Deck fully reaperable, where Apple always adds restrictions on what you can repair in an iPhone or Mac. When I buy a device I always look for its reaparibility.
At the launch of Steam Deck, Valve was very responsive and they replaced many units (even if sometimes it was user's fault) for free, where Apple would find any way to charge you for the repair (and you know better than me how much expensive is to repair an iPhone or Mac).
About the lease thing I agree, but Steam didn't really remove any games, if they did was because the original devs decided so.
Against developers wishes? Could you tell when this has happened before?
From what I can read, the dev himself removed the game because of "stress". Steam has previously removed the game for copyright reasons, but readmitted it afterward.
The stress was due to the huge popularity the game got thanks to YouTube and Twitch.
Rejecting is different than removing.
I don't know what the problem is between the Steam Store and itch, but your Google search confirmed what I just said: Steam never removed a game just because; they removed games that break copyright rules or their TOS.
Just miscommunication then. All game platforms did that, so I don't understand your point on bringing this up. Sony, removed Mobile Games from PsVita. Apple removed Fortnight from AppStore (and countless other apps). Probably Microsoft did that too.
I don't know what you're complaining about.
There are other instances where Valve is very pro users.