this post was submitted on 20 Oct 2026
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Half-Life: Alyx and it's not even close. I know VR isn't for everyone, but for me, playing that game felt like I was transported to Valve's best version of a Disney World ride or something, and no game has made me feel that way before. Although I'm sure it helped that I was already a big Half-Life fan. It's a shame the next-best VR games are things like Beat Saber, Minigolf, etc... fun games, but gimicky in comparison. Now that the Frame has released without a launch title, I'm not sure anything will ever live up to the bar that Alyx set.
Alyx was amazing. So many interactable objects, especially in the beginning, when you're still awed by the environment and experimenting. Clever puzzles that actually use 6DOF control. And, of course, beautifully rendered. Part of me wonders if its special place isn't partly just being the first VR that really tried to do high end storytelling, but things like Skyrim & Arizona Sunshine have not given me the same sense of immersion.
Steam Frame being basically $2k feels like Valve writing off VR as a niche market, which means no one is likely to invest the kind of resources needed to make another Alyx-level game. They're not going to sell millions of copies, and even people who pay $2k for a headset aren't going to pay $200 for a 20 hour game.
I had a pretty good time with Arizona Sunshine 2 and the remake of the original. I have not played the OG version. The inspiration they took from Alyx in the latter two titles is incredibly clear. It's kind of hard to miss. It seems that Alyx is still the benchmark, here.
I'm not quite seeing the angle where the Steam Frame is "basically" $2000, though. In whose money? I paid $1059 for the lower end model, same as everybody else. I have, like, maybe $100 in accessories into it the bulk of which is a big battery.