this post was submitted on 05 Oct 2026
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Steam Hardware

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A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
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[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

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Link to our Matrix Space

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Plugin is in development, not fully ready yet.

There's also the plugin "pause games" that can suspend a game, stopping it from having any CPU/GPU load while you play something else. However it doesn't free up used memory, and sometimes controls don't work when multiple games are open, with one game intercepting inputs meant for the other games. So this would be pretty cool if it works out.

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[–] domi@lemmy.secnd.me 18 points 3 days ago (2 children)

I really hope that all the work that has been going into the process freeze/unfreeze functionality on Linux at some point leads to the ability to have universal save states for every game.

Would be so cool to just restore to one of the last savestates in any game, no matter how crappy the save system in the given game might be.

[–] savvywolf@pawb.social 7 points 2 days ago (1 children)

Sadly I don't think that's possible. Modern games are much larger and more complex than the traditional games that you could use save states in.

Not only would you need to save several gigs of RAM to disk, you also need to somehow capture the state of things like graphics cards and potentially the filesystem and other devices, none of which are trivial.

[–] domi@lemmy.secnd.me 1 points 2 days ago

I'm fine if it works only with smaller/older/simpler games.

GPU is the reason CRIU can't do it which is a shame...

[–] thingsiplay@lemmy.ml 4 points 2 days ago

It could potentially work like save states in emulators do. Even if its only a single state like on XBOX, it would be so good if this works reliably someday.