this post was submitted on 01 Oct 2026
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Gaming

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[–] RandomStickman@fedia.io 7 points 3 weeks ago (1 children)

That part where you slide them down for the barnacles to grab before you explode the barrels on them is such great game design

[–] Katana314@lemmy.world 3 points 3 weeks ago

That shit made me kind of hate Half-Life: Alyx.

I mean look, no one can really claim explosive barrels are the peak of game level design. But the only interactions in the first 3 hours of that game were "Use pistol on headcrab/barnacle". HL2 kept you to a pistol, but it also teased you into shooting the environment more than the cops, even if in retrospect they were being happily suicidal for Overwatch. It was a lesson in the kinds of variety other FPS's tend to inject at around the 20 minute mark by giving you a shotgun at least.