Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Mainly Beat Saber. I tried out a couple flat rougelikes (I think Brotato and Deep Rock Galactic Survivor), and they worked fine.
I also tried PolyCube, but it did not work in VR mode. It would launch and I could see my controllers, but pressing buttons did nothing. I could not even navigate the in-game menu to start playing a session. Perhaps if I connected a standard Xbox controller or something, that would work. I know that a standard controller is recommended for that game, and from my own experience years back with older generation VR controllers that lacked traditional face buttons, that surely was preferable. But I was expecting that the Frame controllers would suffice. Unfortunately, this game was abandoned by its developer, so I doubt it will ever be patched to make the Frame controllers work properly. Perhaps an update to the Frame itself will fix whatever the issue is (EDIT: I have seen similar complaints about other VR games being unresponsive to controls, so I am optimistic that an update to the Steam Frame or SteamVR will fix this). Everything works fine if you launch the game not in VR mode, though. The VR controllers work just as well as an Xbox controller or something thanks to the fact that they actually have face buttons unlike most VR controllers when the game was originally made.
Lastly, I keep trying to figure out how to make the mouse pointer appear. It seems like Valve disabled it because they want to just use the laser pointer thing that appears when you point your VR controller. But that means that when you connect a literal mouse to use in desktop mode, you can't tell where you're pointing. I am sure there is some way to revert whatever Valve had disabled, but I am not finding anything relevant in the KDE settings.
All of this is standalone. I have not tried streaming.
Apparently the mouse pointer issue requires a bit of hacking and there's no setting in the GUI to do it: https://www.reddit.com/r/SteamFrame/comments/1wp3el3/invisible_mouse_cursor_in_desktop_mode_kde_wayland/
Thanks! This seems like something that Valve had intentionally disabled, so once they become aware that some people actually want it, I assume they will add an easy setting to re-enable it.
But in the mean time, so people don't have to visit Reddit, here is the relevant bit from that post:
No problem! Thanks for extracting the relevant bit to avoid visiting Reddit.