this post was submitted on 24 Sep 2026
18 points (95.0% liked)
Worldbuilding
2824 readers
1 users here now
Rules of !Worldbuilding:
See here for a longer, more explanatory version.
- Rule 0: These are guidelines, not laws.
- Rule 1: Be polite and respectful to others.
- Rule 2: Provide some lore with your submissions!
- Rule 3: Show some effort.
- Rule 4: Do it yourself.
- Rule 5: Advertising is limited.
Related Communities
For conlang (constructed languages) discussion check out !conlangs@mander.xyz Feel free to discuss the your conlangs in our community, as well!
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's important to me, because when I read stories and dive into fictional settings, I hate inconsistencies. It ruins my enjoyment of a piece of media when I notice these things. And I want to avoid people having that experience with my work. When I put something out there, I have this urge to make sure I account for all angles, that everything has a logical in-world explanation.
Honestly, that's sensible. Is there a way to get your brain to compromise to a level of vaguery?
Like, if there was a reality changing event 5000 years ago, it would make complete sense that things would be an unknown from that time period. Unless the story is about archaeologists or very long-lived characters, it may not have an impact on the story.
Think about IRL, 5000 years ago is around when they were inventing cuneiform writing. We don't have a good understanding of what happened back then, and it really doesn't have any impact on the things that are happening now. Is that different in your book?
Well, I'd argue that inventing cuneiform had an immense impact on society that we can feel to this day, but I do get your point. Thank you.