this post was submitted on 24 Sep 2026
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Worldbuilding

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So, here's the thing. I have this setting I've been working on for years now. And the setting ended up with almost 5000 years of extensive lore, and you need to be familiar with several different philosophies and cultures to understand any of it. I was trying to come up with some names for characters in a story I am writing in said setting. And when I was researching how names and languages change I was struck with a thought. Am I overcomplicating this? Do I really need an explanation why there is a guy named "Al Banian" and why the name is actually a remnant from a completely different reality? I'm getting to the point where the lore is so complex it starts to sound stupid if you don't know all the details. Case and point, a guy named "Al Banian".

Another example. There are several creation myths, and three of them are technically correct.

I need some advice. Feel free to ask questions.

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[โ€“] DarrinBrunner@lemmy.world 10 points 2 weeks ago (1 children)

My advice is do it for yourself, however you want to, whatever you like.

I've written and self-published two books. The first one got a few positive replies and one person said it was a favorite. The second one got bupkis. I didn't write them first for others, but I'm glad at least a few people liked one of them. I wouldn't change a thing about the second one, even though I know it's too long, and goes into too much detail, I repeat things, and it has two endings. It's what I wanted to write and I'm happy with it.

Make yourself happy, and if other people like it, that's gravy.

[โ€“] Young_Gilgamesh@lemmy.world 3 points 2 weeks ago

That is good advice. The problem with me is that I'm a perfectionist. Not in the way that I don't put anything I make out there until it's perfect. Instead, I don't do anything, because anything that I could ever do will never be good enough for me to be happy with. To me, if what I make isn't objectively THE best it could be, I might as well not do it at all.

I'm trying to find a compromise. Thanks for the input.