this post was submitted on 05 Sep 2026
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Elon is a goon but that’s just the term that is used when every possible game state is mapped out. Tic-tac-toe is an example that is pretty trivially solved to the point where you can always win or tie.
Expanding on this, "solved" specifically refers to a game where the optimal strategy always results in winning or a draw, regardless of what the opponent does, becoming deterministic. It comes from mathematics, where problems are solved, and game theory (the branch of mathematics concerning solutions/proofs dependent on user choices).
Checkers, tic-tac-toe, Mancala, Connect Four, Rubik's cubes, and Othello have all been solved. Go, chess, and Klondike solitaire remain unsolved, despite deterministic board states. It is likely go will never be solved. Solving chess runs into problems with processing and memory, since there's so many possible games. We literally can't mark all of them down if the entire universe inscribed a different game on every atom in existence. With solitaire, we don't even know the probability of winning any given game (much to the frustration of mathematicians).
The question if and how chess can practically be solved is in itself pretty interesting. But just the claim that it's boring because it's going to be solved is so intellectually incurious.
That's also a large part of why I'm so annoyed with vibe coding. It takes all the intellectual curiosity out of the field. Only the solutions matter. And it doesn't even whether they are correct but that nobody finds something wrong about them within whatever time/effort humans are willing to spend to try to validate the solutions.