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submitted 1 year ago* (last edited 1 year ago) by UlyssesT@hexbear.net to c/askchapo@hexbear.net

Yes I know that fascism measurehead is a playable ideology in Disco Elysium, but presenting fascism as with its integral ugly reality, glaring contradictions, and unsustainable death drive is a pretty leftist (and correct) way of portraying it. de-encyclopedia

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[-] axont@hexbear.net 25 points 1 year ago

Someone else already said Postal 2, which is probably the best example here. That one is a game made by white nihilistic reactionaries for teenagers of a similar mindset.

The only other socially conservative game I can think of are most city builders, if that counts. They're kind of both lib and chud at the same time. Their entire operation is premised on there's a single, correct way to plan a society that is stable in perpetuity. And it's premised on most people being a permanent consumer class who mostly drive cars and only complain when they don't have public utilities. Also everything's assumed to work around car infrastructure. Also police stations have to exist or society collapses.

I've never seen a city planner game directly involve issues like systemic racism. It's assumed to not exist. The Tropico games kind of have class revolt, but it's really simplistic and more of a function of how low/high wages are. I guess not all city builders are conservative. Tropico and Frostpunk are kinda different

[-] SkeletorJesus@hexbear.net 15 points 1 year ago

Also everything's assumed to work around car infrastructure.

Wasn't it City: Skylines that had an extremely realistic simulation of traffic flow that showed what a fucking shitshow car infrastructure is? IIRC they had to add a mechanic where cars magically disappeared if they got stuck for too long because making a car-centric city was miserable and inefficient.

[-] Dessa@hexbear.net 2 points 1 year ago

They also had to cheat numbers to reduce the number of parking lots.

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this post was submitted on 05 Oct 2023
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