133
submitted 1 year ago by Azrael@feddit.de to c/rpgmemes@ttrpg.network
you are viewing a single comment's thread
view the rest of the comments
[-] Treczoks@kbin.social 14 points 1 year ago

I remember the times when a core rule about cantrips was that they cannot deal any damage.

[-] gerusz@ttrpg.network 20 points 1 year ago

Ah, yes, the good old days when the level 1 wizard became useless after the first two rounds of the day.

[-] xyzzy@lemm.ee 6 points 1 year ago

Exactly, the single session where wizards are level 1 in an inaugural battle that likely lasts 2-3 rounds

[-] lord_ryvan@ttrpg.network 3 points 1 year ago

I mean, back in 2nd, they would not be 1st level for only one session.

[-] xyzzy@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

Yes, OK, two sessions, maybe three since wizards level slower. In AD&D your GM should be awarding for good ideas, role play, encouragement of other players, etc. though, as well as enemies slain. And it's common to be a little generous with XP in those first sessions.

There was a reason wizards carried daggers and slings as well in early levels.

I just get tired of magic users complaining that they need to do equal damage to fighters from the beginning at range and also be able to warp reality in higher levels.

[-] Zennyker@ttrpg.network 3 points 1 year ago

Tbf, problem is most never get to the reality warping stuff

They should not warp reality at high levels or martials should have more power at later levels

[-] xyzzy@lemm.ee 1 points 1 year ago

I agree. I think both should be completely redesigned from the ground up, but they're not interested in doing that in 6E.

  • Wizards should be boosted in early levels and nerfed in later ones, and should be split into multiple classes focused around illusion, commanding undead, AoE damage, control, buff/debuff, etc. (but not all of them simultaneously).
  • Fighters should get maneuvers and cleave damage focusing on one or few targets.
  • Rogues can continue occupying their niche of single target, high risk / high reward critical damage (but note key phase: high risk). Etc.

Everyone should have a clear specialization with a little overlap. A class should be the best at a thing and adequate at something else.

load more comments (4 replies)
this post was submitted on 06 Oct 2023
133 points (94.6% liked)

RPGMemes

10339 readers
241 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS