this post was submitted on 19 Aug 2026
27 points (73.7% liked)

PC Gaming

15304 readers
245 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] thingsiplay@lemmy.ml 8 points 9 hours ago (1 children)

Their analysis comes with the usual Steam research caveat: Valve doesn't publish revenue figures, so they're instead reverse-engineered using user reviews as a base that's then multiplied to estimate sales.

I didn't know how unreliable and bad the usual Steam research was. I always thought there must be a bit more sophisticated method of estimating.

[–] arules@retrofed.com 1 points 6 hours ago (1 children)

I pressume is bigger, ’cause there’s rather more private accounts, accounts that don't make reviews, resellers, keys takedowns, gift card trading, etc..

[–] thingsiplay@lemmy.ml 1 points 5 hours ago

Also, the more controversal and problematic a game is, the more reviews will be posted to inform others or to let out frustrations. Therefore some games or type of games will just get more reviews, which does not reflect the real number of sold games or generated money. So its not just about higher or lower numbers, the method of estimation is deeply flawed.