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[-] Son_of_dad@lemmy.world 32 points 11 months ago

There are infinitely more accessibility settings and devices on the market now than there's ever been. Ever. I get that not everyone is able to play, but the industry is leaps above what it was before.

[-] AmbleHamble@lemmy.world 11 points 11 months ago

Like, game reviewers have even started pointing out accessibility features specifically - a major release without them is kinda newsworthy.

Sure, indie games might not be complying, but the amount of indie games with no key rebinding or GFX settings is a problem too - those might not be catering to all able-bodied folks either.

[-] sugar_in_your_tea@sh.itjust.works 6 points 11 months ago

I'm happy to give indies a pass because they generally don't have the resources to know what accessibility settings people need, and they often don't go through the major reviewers. I think people should absolutely point out those issues, but I really expect new releases to be fully accessible.

[-] PoetSII@lemmy.world 1 points 11 months ago

Don't forget Nintendo titles being the most locked-down zero options games on the market. I played a Nintendo game for the first time in a decade recently and my god it felt so antequated. Couldn't even change volume levels lol.

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this post was submitted on 05 Oct 2023
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