this post was submitted on 14 Aug 2026
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Traditional cartridge based games (NES, SNES, N64, GB, GBA, Sega Genesis) had pretty much no load times, this is because a cartridge is a memory chip you connect directly to the console, so its contents can be read instantly. There are a few exceptions, some cartridge games still have loading screens because they need to decompress assets (an example that comes to mind is crazy taxi for GBA).
Disc based games (PS1, PS2, Xbox, PSP) have load times because they need to physically spin the disc and move the laser to read its contents. This was also the case with floppy disc and tape based games (commodore 64).