this post was submitted on 05 Aug 2026
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[–] HetareKing@piefed.social 7 points 2 days ago (4 children)

How does the shareware version of Doom have any sales numbers at all?

[–] ProdigalFrog@slrpnk.net 8 points 2 days ago* (last edited 2 days ago) (2 children)

For the majority of people who didn't yet have a BBS or internet connection (or a friend who would copy the shareware onto a floppy), they also sold a boxed version of the shareware version in stores for a low price, like 5 or 10 bucks I think.

[–] Klear@piefed.world 5 points 2 days ago (1 children)

Crazy to think they made millions selling a demo of Doom. It sure was a phenomenon at the time.

It also puts Myst's performance into perspective, a puzzle game beating out Doom by that much is incredible.

[–] Crescent@fedinsfw.app 2 points 2 days ago

That demo had the entire first episode in it though.

[–] HetareKing@piefed.social 2 points 2 days ago

Huh. I only every encountered shareware through an intermediary and those unofficial compilation dis[ck]s they'd sell at computer stores and book stores, so I figured that's how most people would get them. I guess it makes sense that the shareware would have to be seeded through the market somehow, just never really thought about it.

[–] rozodru@piefed.world 4 points 2 days ago

When I was a kid there was a discount store in a strip mall by my house that would sell these shareware floppys for like $2 a pop. So i'd pick up Doom, Wolfenstien, etc for cheap. I imagine many peple did the same.

Also keep in mind that the Doom Shareware floppy had like the entire first episode on it and eventually if you managed to get on a decent internet connection or knew someone who had the rest of the game you could copy that to your shareware version.

Also id games were notoriously easy to pirate. I mean hell Quake 3 Arena for example all you needed was to find pak0 and you were pretty much off to the races. Today it's one of the easiest games to "pirate" on linux. I have the damn pak files on a codeberg repo.

[–] Kolanaki@pawb.social 3 points 2 days ago* (last edited 2 days ago) (1 children)

You had to pay for the disk it came on; the internet wasn't publicly available until the year this article was published. Demos for games were typically $5 at retail. You'd also find compilations of demos on a single disk being labeled as "50 games in 1!" even tho they weren't even full games.

[–] vrek@programming.dev 1 points 2 days ago (1 children)

Or certain magazines would include a free disk/cd

[–] Kolanaki@pawb.social 2 points 2 days ago* (last edited 2 days ago) (1 children)

Like the one this article came from. Man I loved CGW. I was subscribed right up until they ended publication. Unfortunately, my shit-ass family threw my collection out when I was gone 6 months on a cruise ship job. 😡

[–] vrek@programming.dev 1 points 2 days ago

I've watched too much Futurama because I first read that as "circuits gone wild"... But it sucks that your family threw away your collection.

[–] zarathustrad@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

The shareware version was available multiple ways.

Most probably got a floppy at a local store for $9 or less that had the 1st 9 levels of Doom (basically paying for the disk/shipping, for a fee demo that was still a great game). Then you were supposed to pay full price for the rest of the disks/levels if you wanted the full game ($30-40 I think).

However, you could (though. Most didn't have the ability to) download the shareware for free on a BBS at dial up speed. Then up grade with the full game with the floppy disks/CD (or a copy... Yo ho).

I was just starting college in 95, had purchased my 1st real PC, and had access to university Internet. So I was one of the lucky ones that made copies for my friends, so we could play on LAN.

Also, Eventually the shareware version was also released on those CDs with a ton of free software demos and such that came with gamer/PC magazines back then.