this post was submitted on 03 Aug 2026
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Emulation - Retro Gaming In Style

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A community for discussing emulation and preservation of retro games. This community is intended for discussing the art of emulation, the tooling involved and retro gaming in general; it is not intended as a dump of ROM files.

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[–] Skyline969@piefed.ca 4 points 2 days ago (2 children)
[–] sundray@lemmus.org 1 points 2 days ago (1 children)

I don't love AI, but I'd hoped there was enough meat on the bone here to make for an interesting discussion. Personally, as much as I appreciate all the work that devs put into creating realistic GB shaders, none of them really capture the look of the genuine article. In spite of how it was created, at least we know such realism is feasible now, and hopefully a better dev will carry the effort forward.

[–] defaultusername@lemmy.dbzer0.com 3 points 2 days ago (1 children)

Have you seen the AI-free DMG shader in RetroArch? It's in shaders_slang/handheld/gameboy.slangp.

[–] sundray@lemmus.org 2 points 2 days ago

I've seen it via RetroArch for Android on an AYN Thor, and I do like it. But it (and all the other ones I've tried) lack something. I wish I had the technical know-how to describe what I feel it's missing, but it seems off to me. It's still very good, though!

[–] Blue_Morpho@lemmy.world -1 points 2 days ago (1 children)

It isn't necessarily. The article title says the developer used AI for automation. Nothing is mentioned in the article. Linus accepts AI automation for Linux and I wouldn't call Linux slop.

I haven't used AI for my own stuff but there's a huge difference between auto complete and vibe coding.

[–] blartcap_@lemmy.dbzer0.com -3 points 2 days ago

He doesn't care, he's only calling it AI slop so people will think he's cool.