this post was submitted on 29 Jul 2026
375 points (99.2% liked)
Games
25900 readers
26 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I can't even imagine playing HK with M&K!
I also think HK's slow burn beginning is too slow. I did eventually get engaged but frankly the fact that I felt kind of ambivalent for much of my gameplay is a big part of my conclusion, though not as big as the design choices made for no motivating reason beyond to annoy players. The crossroads becoming blocked by infection is forever my #1 complaint about HK's design. It serves no purpose aside from annoying the player. There's no new skill challenge, it doesn't make the game any harder or more engaging, it's just tedious and time-wasting.
I find HK to be close to an amazing game, but I think from a game design standpoint the devs seem to conflate punishing with difficult, and that's just a philosophical divide that I find myself too far the other side on to connect with fully.
Yes i hate this as well. Developers throw in things to make sure you have to spend more time playing the game. In most cases, they already have their money from you. They'd actually make more money by not wasting players' time, and instead convincing them to buy the next game that the studio releases.
I tried it years ago and got stuck on the mantis boss, managed to get back into it around September cause I bought silksong on release to support the devs. Anyway I actually got through it that time and into skong which is a much better experience and one day I'll start act 3.
Imo bosses are the best part of HK, I loved every boss fight.
If Silksong was promised to be 80% less tedious, I'd buy it in a heartbeat. But from what I've heard, that's not the case, though of course I could be wrong.