this post was submitted on 19 Jul 2026
598 points (99.3% liked)
memes
22019 readers
2775 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads/AI Slop
No advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.
A collection of some classic Lemmy memes for your enjoyment
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Is inventory management actually a part of RPGs that anyone enjoys?
Personally, it's really not my favourite gameplay mechanic.
It's one of those mechanics that protect the player against themselves.
Obviously, without carry weight, grabbing every single item that isn't nailed down, then going merchant to merchant selling everything is the obvious 'best' way to play. It nets you the most gold, certainly. However, pixel-hunting every room making sure you've picked up every bowl and broom isn't actually that fun, moment-to-moment.
Even if protecting players is the intent, it usually just takes me out of the immersive RPG experience.
I want to explore a location, fight enemies, talk to NPCs etc. - but then I pick up some loot and suddenly I'm incumbered (DnD-style games) or have to play Tetris (Diabolo, Path of Exile, Titan Quest, etc.) to fit my new loot in.
It breaks my immersion to suddenly switch from resolving epic conflict XYZ to comparing stats between swords because I cannot carry both. It feels like a chore.
If there is a good crafting system, it can be quite fun. In multuplayer, it can be a main source for roleplay for a trading build.
Setting up a browsable wares shop is a nice mechanic that can play into it too, especially, with interactive placables.