this post was submitted on 06 Jul 2026
36 points (92.9% liked)

Games

25466 readers
140 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 3 years ago
MODERATORS
 

After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

An interesting quote from the blog post:

On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

👀
Did he just reveal Valve's next physics engine ?
+HL3 confirmed



Tweet transcript
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

you are viewing a single comment's thread
view the rest of the comments
[–] MrSoup@lemmy.zip 7 points 4 days ago

Performance mostly