this post was submitted on 06 Jul 2026
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In what way is it revolutionary? Genuinely asking. Is there something Box3D can do that all the other 3d physics engines can't?
Didn't watch whole demo, but one thing: rotational gyroscopic torque
He showed Box3D correctly modelling: https://www.youtube.com/watch?v=1VPfZ_XzisU
And compared it to a game in Unreal when a spinning rifle had an unnatural perpetual motion spinning quality to it
Check out out: https://box2d.org/posts/2026/06/announcing-box3d/
Having more options is always good. Box3d uses box2d's api which is familiar for a lot of developers. Box3d also adapts a lot of Erin catto's latest research. He's pretty foundational to game physics, with many physics engines being built off his work and research, like jolt. Box3d is also very fast with a blazingly fast broad phase collision pass.
Also Box3d is one of very few physics engines that simulates proper gyroscopic torques.
Written in C, not C++, is one for me. I'm writing a little hobby game in C.
Performance mostly
From what I saw: showing a gazillion instances of the same 2 objects.
It's open source.
We're in the diminishing returns part of the curve for almost all technology.