this post was submitted on 04 Jul 2026
541 points (95.9% liked)

Memes

16321 readers
1557 users here now

Post memes here.

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


Laittakaa meemejä tänne.

founded 3 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] SomeRandomNoob@discuss.tchncs.de 12 points 1 day ago (7 children)

Remember the console days before the Internet grew up? No downloads. No Patches. The games just worked.

[–] AlteredEgo@lemmy.ml 2 points 6 hours ago

Games used to be much more simple too, and easier to test and fix.

[–] Korhaka@sopuli.xyz 8 points 1 day ago (1 children)

And if they didn't just work, they never got fixed.

[–] MrKoyun@lemmy.world 2 points 21 hours ago

Therefore people only played and remembered the ones that did. Not much actually changed, we just have more games and more exposure now.

[–] PabloSexcrowbar@piefed.social 9 points 1 day ago (1 children)

Games back then had bugs, too, they just never got fixed and everyone pretended they didn't exist.

[–] helpImTrappedOnline@lemmy.world 0 points 1 day ago (1 children)

They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.

[–] grozzle@lemmy.zip 8 points 1 day ago

This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.

Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.

[–] ThatGuy46475@lemmy.world 7 points 1 day ago

Until you got to the sky canyon in twilight princess and the glitch made you start over because there was no way to patch offline games

[–] one_old_coder@piefed.social 6 points 1 day ago (1 children)

I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on "retro" gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.

[–] mycodesucks@lemmy.world 0 points 1 day ago

If you hate using things with massive exploitable bugs while we share a polite fiction that they work as intended, you're gonna hate civilization.

[–] blartcap_@lemmy.dbzer0.com 3 points 22 hours ago* (last edited 22 hours ago)

There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2's original versions couldn't be completed 100% due to a glitch, a reprint ended up fixing it. If you bought the game on launch, you were stuck with that copy.

This is also why if you go looking for ROMs, you'll see some games have multiple versions with some differences.

There were also lots of games that were released in buggy, unfinished states. They just don't get remembered but anyone who grew up gaming in the 90s and early 2000s probably remembers getting some garbage bargain bin games from relatives at Christmas that were complete disasters. The Fifth Element game, for example.

[–] _chris@lemmy.world 3 points 1 day ago

Not only that, but developers back then had to be really deliberate with their decisions due to the tiny size on the media and ram.