this post was submitted on 28 Jun 2026
77 points (98.7% liked)

Gaming

28094 readers
42 users here now

Sub for any gaming related content!

Rules:

founded 6 years ago
MODERATORS
 

cross-posted from: https://hexbear.net/post/8882542

It's a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That's a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I'm not sure that game studios are ready to accept it.

you are viewing a single comment's thread
view the rest of the comments
[–] jtrek@startrek.website 6 points 1 week ago (1 children)

The problem has never ever ever been words per minute. That is a completely irrelevant metric. A distraction.

Anything the AI produces is going to need to be evaluated by a person, and that is a more difficult, less rewarding task.

And if it doesn't need to be reviewed by a person because it's magically flawless, that's extremely anti-labor so fuck that.

[–] AldinTheMage@ttrpg.network 8 points 1 week ago

It's harder to review code than to write code. On our team reviewing has always been the bottleneck. Faster output would actually make things harder in some cases.