this post was submitted on 26 Jun 2026
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After you've played more MH Stories, what do you think about the battle system? I bounced hard off the demo, but I'm curious if I should give it another try.
More 13 Sentinels. I've done alle the story I could do without profressing the battles (~75%). By now I have a good grasp on the story, I think, but I'm sure there a many more twists waiting in those last 25%.
Not much more to write about the game. I recommend it, but it's impossible to talk about it without spoiling stuff.
God Eater 3 was also more of the same. The story increasingly takes a back seat, which I prefer while doing the multiplayer. At the begining, you had to search and talk to several NPCs after each mission to progress - now it's only one after every 2-3 missions.
It is rock paper scissors, and the pattern is generally pretty simple, at least for now. Most monsters will attack with their preferred attack twice and then switch to the option that will be strong against your attack if you don't change. There are also skills used in-between which don't fall under this rock-paper-scissors, so that can throw off the pattern a bit if you aren't taking it into account. Also, if they are targeting your monstie, then it doesn't matter what you choose, theoretically in this case you should change your monstie to match / beat the enemies preferred attack, but even when ignoring half the enemies on the map my monsties are strong enough that they beat the enemy even if they lose the rock paper scissor part. Only have to think about this when fighting some tougher monster.
If you want a deep combat system, this game isn't for you, but if you are happy collecting monsters, there are apparently lots of monsters to collect, which you can also fuse together, but I haven't unlocked that yet.
That probably won't do it for me then. But I'll keep an eye out for your future opinions on the fusion stuff. Might still be a good game inbetween more complex ones!