this post was submitted on 24 Jun 2026
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[–] orgrinrt@lemmy.world 0 points 1 day ago (1 children)

The more the hardware capabilities and our expectations rise, so does the outright complexity of making the games. I’m sure some of us would be fine with less ”bleeding-edge” games if they were otherwise written and designed great, but I think it makes sense, from publisher’s perspective, to hedge the bets and try to also impress with the fidelity of presentation.

If you are looking for a sofa and find one that smells a bit off but is otherwise functional, comfortable and looks nice, you might think you’d be able to live with the smell and buy it.

You almost certainly won’t and will likely regret the choice, but the sale was made and it’s a whole thing to do returns for something so big and hard to transport and move around.

That’s what you want to go for, even if you think it might smell fine. If it looks good enough, it might nor matter if it happened to smell rank ultimately. Numbers must go up!

[–] Couldbealeotard@lemmy.world 1 points 9 hours ago

I have no idea what your sofa analogy is trying to say.

My friends and I made fun of ff7s terrible graphics when it came out, but the game was so good the bad graphics didn't matter. Ff16 looked amazing, but the game is so boring it doesn't matter.

People don't want bleeding edge from final fantasy, they want a good game.