this post was submitted on 19 Jun 2026
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Fade to Black was awesome for its time.
As was Another World. I watched a YouTube video about it. It explained what the Amiga was good at and the limitations, and how that game worked so well. Real time poly animations. It works so well.
Just want to post this: This page allows to playback some cutscenes (higher-res than Genisis)
Not perfect, though I imagine it's probably a fault of being designed 1:1*. Perhaps there is a better version (allowing modern res), though the Steam version uses an upscale filter instead (maybe because the maps aren't polygonal?). Another World seems to have a better treatment (though Steam says 800MB, so not sure if they rastered it or if they just made the audio uncompressed).
* For a similar problem, some people have made newer videos (on YT) about how classic Sierra games were actually polygons (...at least lines/fill) but don't always properly connect when rendered at higher res (and attempts to re-interpret the data). One being 'Old Man Yells at Code'.