this post was submitted on 19 Jun 2026
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One of my first memories of a cyber punk game, though at the time I wasnt even aware of the term, I was 10 years old when this released. I remember it having super smooth animation which at the time blew me away. If I recall the game was digitally hand drawn. I rage quit this one a few times, often falling to my death. It had a very Prince of Persia feels about it. I owned the European Mega Drive version. What I didnt know till recently is that the US version contains a small 16 page comic created by Marvel which has got to make it one of the rarest Marvel comics ever no? The game has some memorable levels and the music has always stuck with me. It was basically Blade Runner and the game did a great job of immersing you in it. Also a really fun game to speed run!

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[โ€“] Digestive_Biscuit@feddit.uk 2 points 1 week ago (1 children)

Fade to Black was awesome for its time.

As was Another World. I watched a YouTube video about it. It explained what the Amiga was good at and the limitations, and how that game worked so well. Real time poly animations. It works so well.

[โ€“] insomniac_lemon@lemmy.cafe 2 points 5 days ago* (last edited 5 days ago)

Real time poly animations.

Just want to post this: This page allows to playback some cutscenes (higher-res than Genisis)

Not perfect, though I imagine it's probably a fault of being designed 1:1*. Perhaps there is a better version (allowing modern res), though the Steam version uses an upscale filter instead (maybe because the maps aren't polygonal?). Another World seems to have a better treatment (though Steam says 800MB, so not sure if they rastered it or if they just made the audio uncompressed).

* For a similar problem, some people have made newer videos (on YT) about how classic Sierra games were actually polygons (...at least lines/fill) but don't always properly connect when rendered at higher res (and attempts to re-interpret the data). One being 'Old Man Yells at Code'.