this post was submitted on 14 Jun 2026
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Linux Gaming

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[–] QuadratureSurfer@piefed.social 2 points 1 day ago (1 children)

Yeah, at the physical aimbot mousepad level, the only thing that can detect that would be utilizing something like machine learning techniques for detecting/flagging accounts.

[–] bitjunkie@lemmy.world 3 points 1 day ago (1 children)

I fail to see how ML would be able to distinguish between that and a really skilled player aiming normally.

[–] zalgotext@sh.itjust.works 5 points 1 day ago (2 children)

You wouldn't necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player's inputs to ensure they look like real human inputs. I'm sure the auto-aim mouse pad makes microadjustments or sudden changes that aren't feasible for a human to make, and that sort of stuff is readily detectable.

[–] bountygiver@lemmy.ml 2 points 1 day ago* (last edited 1 day ago) (1 children)

until you use machine learning to collect all the game footage of pros mouseflicks so you have data for a "human-like" flicks between any 2 mouse positions, which becomes how your aimbot moves your mouse. Now the aimbot can't catch you without also getting false positives from those pros

I have always been a believer that the best anti-cheat is a proper way to measure player skill for your SBMM, with that cheaters will naturally only be matched against other cheaters.

[–] zalgotext@sh.itjust.works 1 points 23 hours ago

Lol you're really underselling how difficult it is to write cheats.

There's still quite a few ways to detect that kind of thing though, both automatically and manually. At the end of the day, if enough people report the 3 day old account for hitting flicks like Carpe, it's gonna get banned pretty quick. And if a few escape through the cracks, well, like I told the other person, I'd rather lose to a cheater occasionally than install malware on my computer.

SBMM can be a good solution as well, but I believe that should be a separate, opt-in thing. Matchmade games always tend to lean more competitive/sweaty/sometimes toxic, whereas games without matchmaking are usually more casual-friendly. I think it's nice when games give you the choice.

[–] bitjunkie@lemmy.world 3 points 1 day ago (1 children)

Not feasible for most humans to make, sure. I just wonder where the line gets drawn between ML and MLG, or even if it's a bright line at all.

[–] zalgotext@sh.itjust.works 4 points 1 day ago

The line is gonna be fuzzy, and based on multiple systems, both automated and manual, and none of it will be perfect. But at the end of the day, it's a fucking video game. I'd rather lose occasionally to a cheater than install malware on my computer.