this post was submitted on 14 Jun 2026
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Linux Gaming

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[–] bountygiver@lemmy.ml 2 points 1 day ago* (last edited 1 day ago) (1 children)

until you use machine learning to collect all the game footage of pros mouseflicks so you have data for a "human-like" flicks between any 2 mouse positions, which becomes how your aimbot moves your mouse. Now the aimbot can't catch you without also getting false positives from those pros

I have always been a believer that the best anti-cheat is a proper way to measure player skill for your SBMM, with that cheaters will naturally only be matched against other cheaters.

[–] zalgotext@sh.itjust.works 1 points 23 hours ago

Lol you're really underselling how difficult it is to write cheats.

There's still quite a few ways to detect that kind of thing though, both automatically and manually. At the end of the day, if enough people report the 3 day old account for hitting flicks like Carpe, it's gonna get banned pretty quick. And if a few escape through the cracks, well, like I told the other person, I'd rather lose to a cheater occasionally than install malware on my computer.

SBMM can be a good solution as well, but I believe that should be a separate, opt-in thing. Matchmade games always tend to lean more competitive/sweaty/sometimes toxic, whereas games without matchmaking are usually more casual-friendly. I think it's nice when games give you the choice.