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I still can't get over The Elder Scrolls V: Skyrim. Are there any games that can replace it? I want to try something newer, with better technology, but I hope they can be as rich and interesting as Skyrim.

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[–] ArcaneSlime@lemmy.dbzer0.com 7 points 1 day ago* (last edited 1 day ago) (2 children)

The expansion helped for sure, Shiv Isles.

True though it was for sure smaller (unless you ever tried to "no fast travel" rule yourself then you'll find out how big it is real quick lmao), but (and I concede Morrowind is just better, it just is there's no way around it), but while Skyrim was large, effectively "who cares" because it was empty and dull and drab and gray. Cyrodiil is smaller but it's absolutely gorgeous and vibrant throughout (even in the snow covered regions so that's no excuse.)

Furthermore, my fundamental issue with Skyrim is the quests are just...dull. The main line is ok (Oblivion's was better and Morrowind's better still), but the side quests are abject dogshit, and the side quests historically were my favorite part. I stole a goddamn Elder Scroll, I snuck past every Ancestor Moth, I became the mother fucking Gray Fox, and in skyrim "hey you remember that same dumb silver vase you stole from one dickhead's house? Steal it again from another dickhead's house. Gray Fox? Whodat?" I loosened the bolts on a man's stuffed moose after sneaking through his crawlspace to avoid his paid security, and got a bonus for it, and eventually became The Speaker. In skyrim "go kill that guy. Cool do it again." The most memorable part of The Brotherhood in skyrim was from oblivion, by Lucian Luchance's ghost.

I'm gonna be real, I kinda didn't like skyrim and don't think I'll get 6. I'll replay the oldies. My only real complaint with Morrowind is beast races can't wear helmets and boots (I understand "human ones wouldn't fit" but think given their existence in-lore it would make sense for them to have seen humans wearing them and gone "hey let's do that for our shape." I do however accept that the Cats and Lizards might still not though, Argonians being newly freed and technologically behind, and the Kitties need their claws but should have helmets, even if only leather.) My only real complaint with Oblivion is I wish they'd have left a bunch of shit from Morrowind like crossbows etc.

[–] AmbientChaos@sh.itjust.works 4 points 23 hours ago (1 children)

Amen brother! After playing Morrowind and Oblivion and then getting Skyrim I was so disappointed. Feels like a mass appeal version of Elder Scrolls that was hollow compared to the other two

[–] Allero@lemmy.today 2 points 17 hours ago* (last edited 17 hours ago) (1 children)

As someone who started with Skyrim, I still wait for Skywind to release. I honestly tried Morrowind, but for a modern generation of gamers, it's simply unbearable as far as game mechanics, controls, animations etc. go. I literally stopped at some point in Balmora, because I can't get used to it. And OpenMW can't fix all that.

[–] AmbientChaos@sh.itjust.works 1 points 7 hours ago (1 children)

100% fair! Personally I think Oblivion is better for those reasons too. Morrowind is really magical though, some of those more open systems provide opportunities that modern hand holding systems just can't recreate. It is definitely worth the time to get accustomed too, kind of like acquiring the taste for craft beer or fine wine. Stuff that you originally found offensive might become some of your favorite parts. No map markers so you have to read and follow directions is a good example of that. On the surface, it's a pain compared to modern games. But acquire the taste and suddenly you realize you're paying more attention to the world around you, mentally mapping landmarks. It's really immersive and cool in a way that walk towards this symbol isn't.

All that to say, your opinion is totally valid haha

[–] Allero@lemmy.today 2 points 5 hours ago

I actually enjoyed not having quest markers! That gives a sense of discovery that felt fresh and new despite the old roots, and I hope Skywind won't force quest markers on the user (although I also hope they will be added as an optional feature).

I just want to see things looking and moving more naturally, along with sensible keybinds and more.

[–] Allero@lemmy.today 1 points 17 hours ago (2 children)

My dude, I did a no fast travel run of Skyrim, so Cyrodiil won't scare me :D

As per quests - yes, they don't really adapt to your current progress, and that might be a problem for some. It makes sense to complete all sorts of side quests alongside the main one. But still, I kinda like the feeling I can go somewhere and be pretty much no one even though I'm about to slay Alduin. Feels like a breath of fresh air.

[–] ArcaneSlime@lemmy.dbzer0.com 2 points 15 hours ago (1 children)

Not even just "they don't adapt," Skyrim's side quests might as well not exist they're so damn boring. "Oohhh a race war" who cares I want to steal cool and varied stuff!

[–] Allero@lemmy.today 1 points 12 hours ago (1 children)

The "race war" was actually one of the most entertaining parts to me - that's an entire new dimension of struggle besides the main dragon story! Honestly, I think they could handle it better, adding more details, as it's one of the major things we're introduced to early on in the story.

[–] ArcaneSlime@lemmy.dbzer0.com 1 points 8 hours ago

Honestly I'm inclined to agree with that, and that's my problem with it. It shouldn't be the most interesting part but since everything else was so boring it ended up that way.

The major disappointment was that after III and IV had such rich lore and worlds, but by V they must have fired the guy that could write. Having seen what they could do vs what they released was just sad.

[–] SaraTonin@lemmy.world 2 points 17 hours ago

I didn’t mind the non-levelling quests so much but, for example, it takes zero time to become the Archmage of Winterhold, but then every magical person outside the college still treats you like a novice who can barely be trusted with a fetch quest. It’s a little immersion-breaking in both directions