this post was submitted on 10 Jun 2026
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I’m a big fan of Fate but I wouldn’t try it with a big group of players who are unfamiliar with it. It’s not a crunchy system but not really rules-light either and needs a very different approach than most traditional games; e.g. if the players aren’t used to self-compels, you’ll have your hands full remembering all the PCs’ aspects and trying to keep them in play so the players regularly get Fate Points.
I'm mildly familiar with Fate and had similar reservations, but I do think it's right on the edge of the kind of rules depth that could work.
I'm considering a primer session before we actually meet up (it's later this year, lots of time) to go over basic rules, session premise, and character creation so I think that would help familiarize people with the ruleset. Still though, as I said, I did have reservations about Fate.