this post was submitted on 10 Jun 2026
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I've been playing TTRPGs online with a group of friends for close to a decade and later this year we are planning an in-person meet up. I'd like to find some options for rule-light games that can be learnt quickly, and would play at least mildly well with upwards of 12 players for a mega-session, for 6+ hours of game.

Open to any suggestions to get the ball rolling. Rules-light, big group, go!

Edited to add:

Some suggestions I have received from other places. I haven't looked into any of these but wanted to add for discussion's sake:

  • Everyone Is John
  • the Borg games (Mork Borg, etc)
  • Fate
  • Tiny D6
  • Kobolds Ate My Baby
  • Daethmatch Island
  • Dream Askew
  • Shadowdark
  • Perils and Processes

If you have any experience with these, your input is appreciated!

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[–] Ziggurat@jlai.lu 2 points 1 day ago (1 children)

My 2 classic options would be

  • Split the game in 2 or even 3 4-5 persons tables, works way better. On a tabletop game, if everyone takes a one minute turn to act, 10 players means you need 10 minutes per turn, it's slow not just RPG, but in boardgames too. So split into smaller party.

  • 12 players, rule-light, look for a parlour larp. There is some "easy to set-up" parlour larp, with very simple mechanics, and that you can play in a 2 room appartment (or even a barn) so they're not as big/complicated as actual larp with big rule-books, 100's of players, and a whole castle. Just like a real LARP, it requires a bit more "buy-in/prep" from the player, but it can be a great experience. As a rule of thumb, plan 1 extra hour before game-start for briefing/set-up, and 1-2 extra hour for debrief/cool-down (turn out that after such an intense experience most player don't want to go home immediately but talk about-it, especially if PvP tension was rising until the final scene which is a classic larp format)

[–] iamthetot@piefed.ca 0 points 1 day ago (1 children)

We are two, kinda three groups that already play separately and have known each other for nearly a decade but never been in the same room all together. We specifically want to come together, and do something all together. We have a lot of ttrpg experience. We know the pitfalls, we know the dangers. We're prepared to face them!

[–] Ziggurat@jlai.lu 1 points 1 day ago (1 children)

Then I would recommend again the LARP route, either as a "light indoor larp for 10 people" or at a 10 people faction at a larger game. When I was active part of an online RPG community, we would join a LARP per year so we could play a large faction and see each others IRL. Often it was more the "Barbecue LARP format" so the not that great one but you end-up doing a barbecue and getting beer in a ridiculous costume

[–] iamthetot@piefed.ca 1 points 1 day ago

Thanks for the suggestion. I don't think this is the route we will go but I'll keep it in the back pocket.