Selfhosted
A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.
Rules:
-
Be civil: we're here to support and learn from one another. Insults won't be tolerated. Flame wars are frowned upon.
-
No spam posting.
-
Posts have to be centered around self-hosting. There are other communities for discussing hardware or home computing. If it's not obvious why your post topic revolves around selfhosting, please include details to make it clear.
-
Don't duplicate the full text of your blog or github here. Just post the link for folks to click.
-
Submission headline should match the article title (don’t cherry-pick information from the title to fit your agenda).
-
No trolling.
-
No low-effort posts. This is subjective and will largely be determined by the community member reports.
Resources:
- selfh.st Newsletter and index of selfhosted software and apps
- awesome-selfhosted software
- awesome-sysadmin resources
- Self-Hosted Podcast from Jupiter Broadcasting
Any issues on the community? Report it using the report flag.
Questions? DM the mods!
view the rest of the comments
what you're looking for is a multi-tenant game server. only two ways to get that, virtualization or containerization.
you'll need a really really beefy server for it either way if you want more than 2 people playing simultaneously.
since steam works on Linux you might have some luck with steamos on docker.
you can run multiple instances people connect to and stream all from the same "library". this means you could technically be able to have halo running across two instances from the same executables. though YMMV since steam may be signing those exes per account.
alternative is to use something like unraid which has recipes for this exact problem. they use a combination of virtual boxes that use GPU passthrus. probably a larger overhead since it's a full windows VM running, but you can run pretty much everything on steam in it.