this post was submitted on 06 May 2026
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Schedule 1, Peak, and REPO lead a big year for small games

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[–] Korhaka@sopuli.xyz 1 points 1 week ago (2 children)

Why would you stop playing it if they disband?

[–] ericwdhs@discuss.online 3 points 1 week ago (1 children)

Even if it's not a big part of the total experience, knowing a game's story will be eternally unfinished can make the whole thing feel hollow. That's my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.

[–] Korhaka@sopuli.xyz 1 points 1 week ago (1 children)

The game was great before it even had a story

[–] ericwdhs@discuss.online 1 points 1 week ago* (last edited 1 week ago)

Good to know. I can't speak for OP, but I'm one of those people for whom a good gameplay loop alone isn't enough. I need some lasting justification in long-term progression, story and world-building, or whatever, so anything that weakens those can kill a game for me. (And yes, I basically can't make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.

[–] Zahille7@lemmy.world 1 points 1 week ago

I'm not saying I'd stop playing if they disband, but it would probably prevent others from being able to play it in the future unless they went open source with it.

Also it'd mean future support just wouldn't be there, such as their on-site mod database and account system.