this post was submitted on 04 May 2026
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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How do you guys handle those romance scenes when you're on a plane?

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[–] Susaga@sh.itjust.works 11 points 2 days ago* (last edited 2 days ago) (1 children)

Well, in general, there's eight different origins you can pick, all with unique scenes, dialogue and story choices. You can even get a unique evil ending with each one.

More specifically, there's Quil Grootslang, a dragonborn bard who only shows up in camp if you're playing as Dark Urge, and if Alfira is unavailable when her scene would usually trigger. Despite being a replacement character, you can talk about her with a dragonborn bard in the Lower City, but only if you actually met her.

There's also Honk, a half-orc bartender who is proven to exist through notes, but only shows up physically to replace his bother Henk during a Karlach romance exclusive cutscene if Henk is unavailable. Honk has his own voice actor, and is referenced by name in spoken dialogue.

[–] Velypso@sh.itjust.works 9 points 2 days ago* (last edited 2 days ago) (3 children)

Based on your last paragraph, when OP said "barely scratched the surface," you took that as "I've dove so far into baldurs gate 3 im hunting for NPCs only spoken of by the prophets."

[–] abigscaryhobo@lemmy.world 1 points 1 day ago

That's just one example. There are multiple ways to approach scenarios, or skip them entirely, that so dynamically effect the story. There are several times you discover a "base" for a group and they can be an ally, an enemy, or an ally you betray. To see all the options and paths there can take 5-10 playthroughs alone. And that's not counting how you go about it, who you kill or spare, whether you pass with raw persuasion, or steal something hidden that gives you a free pass. And again, that's just one more difference that can happen in a playthrough out of many.

They clearly put a lot of effort into "the way to play is the way you play" and it shows"

[–] Kolanaki@pawb.social 3 points 2 days ago* (last edited 2 days ago)

I mean, that is what I like. I do the same thing in Fromsoft games but they don't have the payout (furtive pygmy, gloam eyed queen, eleonara, etc). BG3 actually pays out looking for obscure shit like that.

But I also mean you can do things like throw your buddy across a gap to reach something instead of being required to levitate or find another way around. Or if you have the time and opportunity to place explosives around a boss guy you can converse with before fighting, you can just blow them up the instant combat starts.

Basically the logic in the game is actually logical and doesn't constsntly present you with arbitrary walls preventing things you, the player, might assume you should be able to do with the info/mechanics given.

[–] Susaga@sh.itjust.works 3 points 2 days ago

Nah, I'm fully aware most people don't know about Gerson, who exists only if you're standing in the druid grove when the goblin leaders are dealt with, just so the scene can transition without you noticing.

But someone asked for possible variations, and I provided. And what better way to show the variation the game has to offer than to show the extreme examples of it? Note that I also pointed out the eight origins, which are so surface level that it's the first choice you make in the game.