this post was submitted on 30 Apr 2026
15 points (94.1% liked)
Gaming
4800 readers
69 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
- No NSFW content
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Have seen a few discussions about various aspects of this that aren't fully covered in the article.
The "one-time" check is only after the refundable period for the game purchase has ended. If you go offline at any time during the refund window, you'll lose access after 30 days without checking in. This can be tested by removing the CMOS battery. Game won't launch.
It's not retroactive, only affects new purchases.
An unverified claim is that once the refund window has ended, the temporary license is automatically swapped with a permanent one.
Yes, there is a technical cause to do this given the ability for modded ps4's to effectively get free games direct from Sony by buying them, copying the license file and then refunding them before manually reapplying the copied license.
However, the new system doesn't prevent the same ps4's running pirated game copies via other methods. It only saves Sony some bandwidth.
The exploit also wasn't scalable because it involves the refund process, meaning abuse is easy to detect.
It's true that the customer impact is limited, but I don't see how it's worth it to prevent a small number of unauthorised licenses via one of several available methods. Especially given the negative press.
As always, DRM only hurts paying customers.