this post was submitted on 28 Apr 2026
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The main thing I've learnt is to tell your players as much as you can before you start playing. Give them background lore, locations and maps, give them descriptions of well known characters - tell them everything a normal person in the setting would know and they'll engage with the story far more, because they feel like part of the setting rather than an outsider looking in.
For my most recent campaign I wrote a 9 page guide that detailed mechanical restrictions, backstory requirements, and common themes that would crop up throughout the campaign, and everyone turned up to their session 0 with a complete character whose presence and motivations closely fitted the story, including the guy who was in prison for the first 4 sessions.