this post was submitted on 28 Apr 2026
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Linux Gaming

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The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond.

Key features:

  • Far more accurate CPU and Audio cores than the original ZSNES
  • GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
  • Classic UI with falling snow, modernized with higher definition and improved UX
  • Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
  • No Vibe Coding. Classic development style.
  • Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
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[–] woelkchen@lemmy.world 1 points 4 days ago (1 children)

And because it was the first SNES emulator to play games full-speed on a 486.

Things changed after 0.800. My Pentium PC struggled after the following release. IIRC it replaced some assembler code with C code that was less efficient.

[–] SparroHawc@lemmy.zip 0 points 4 days ago (1 children)

It looks like 0.700 is actually when they switched to C.

https://zsnes-docs.sourceforge.net/html/history.htm

I believe it, though. SNES9X was coming into its own at about the same time period, and the inaccuracies were starting to catch up with ZSNES.

[–] woelkchen@lemmy.world 1 points 3 days ago

the inaccuracies were starting to catch up with ZSNES.

The inaccuracies made more demanding games work on my 133MHz PC, though.