Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
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My playthroughs got derailed a bit by Football Manager this week, so I'm still not done with Death Howl. Will hopefully be finishing it up over this weekend, depending on how much more content there is. Not any real further notes from last week, and I'm still overall enjoying the game. The battles that are at the core of it are fun, and I am enjoying the deckbuilding even though it's more puzzle-like than open ended. Each region has two play style archetypes and a certain set of enemies and encounters, and for each fight/zone it's more a case of "what does the game want me to do here" rather than "what can I do with the cards I have".
As for Elden Ring co-op, I'll leave that to those who are more enthusiastic about the game than I am I think. I had my fun with it and got my money's worth but I am not that interested in going back for seconds. Also social anxiety and all that, I'm not sure I'd be that comfortable anyway, or that good company for that matter.
Glad you're having a good time with Death Howl overall, despite your early scepticism. I gotta hop back on that sometime in the future.
Thats unfortunate but understandable. I'm kinda in the same boat as you, but it's cool to have people enjoy themselves in these co-op sessions and get together
Death Howl is still a good game. I think for me at first glance it looked so amazing that I was half expecting a 9-10/10 and it's more like a 7.5-8/10. The art is beautiful and never stops being fantastic and the gameplay is very solid. Once you accept that the emphasis is on the grid-based strategy part and solving encounters like puzzles instead of cooking up crazy creative deck combos the game starts to click much better.
The big let down for me is the story, I don't hate the main conceit of it even though it's a little played out, but I think it could have been delivered in a much more subtle way so that you connect the dots much later and get a much more impactful end result that way.
Yea it's more so Into the Breach + Inscryption than Slay the Spire.
Maybe they could have been inspired a little more by Dark Souls into that department :D
Finished it. Man that final stretch was brutal. You do get full unlimited deckbuilding in the final area, that's where you can use all the cards from all the zones without any extra mana costs. But fuck me, do you need it. The last stretch of 5 elite fights in a row without healing before the last boss was something.
That's cool! I'll have to push through and play it again some time
Hey I'm just here to report that I'm playing around with the Farron Greatsword and the thing is absolutely NASTY, I cannot believe the L1 is free, ( should cost FP imo) and it parries and hits like a truck?!?! Seriously OP. These skeletons can't touch me. I'm god.
And the combos, ԅ (♡﹃♡ԅ).
It's amazing isn't it? Nothing more satisfying than using the first L1 attack to launch around an incoming attack and still get a hit in with the tip of the sword on the swing. And yeah being able to mix and match between L1 and R1 is also so great. So you can do L1-L1-R1 for example to skip the jumping attack. Easily the most fun weapon in the game to use for me.
Incredible boss weapon. I'm thinking fighting Oceiros is going to be a little funky with it, but we'll see how that goes.