What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent's Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy's Mask
- Iron Gods
- Giantslayer
- Hell's Rebels
- Hell's Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant's Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King's Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-
I hope "Iron Gods" gets updated for 2E at some point, now that Starfinder 2E has been released and is cross-compatible.
It probably wouldn't be so hard to adapt yourself. When you get familiar with what things like object hardness and construct traits are doing in terms of rolls, it's pretty easy to figure out how to stat them in new systems.
not that I've looked at 2e yet, but I ran Iron Gods in DnD 5 and it wasn't hard to change over