this post was submitted on 07 Apr 2026
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[–] MrFinnbean@lemmy.world 6 points 1 day ago (1 children)

Very good points and i mostly agree with you.

The yellow paint is very much a balancing act and especially in games like Resident Evil and many other horror games where recource managment is big part of the game making loot to stand out is very important.

If the breakables are easy to miss players will become frustrated when they dont have enough bullets or healing items to progres in game. If devs add loot so much that even blind players find enough loot, then sharp eyed loot goblins will have too many recources to have a challenge. Some games play around this by pseudo randomising the loot and making sure that if some recource is low players will allways find enough >!(The Last of Us does that and if you notice it will ruin your immersion even more. There is no reason to save any recources, because you will allways get enough for the next encounter)!<

Same with games with climbing mechanics. If the game is build around it and is fast paced you will hate the game when you die because you jumped against wall you cant climb.

Im fairly certain that most people who get annoyed about the visual cues would be even more annoyed without them.

[–] sukhmel@programming.dev 1 points 12 hours ago (1 children)

Unrelated but

about that spoilerIt's not standard, and maybe it is rendered by some clients, it is a plaintext for others. Lemmy spoilers are in this format:

spoiler title Content :׃:

I had to put a fake colon in the closing tag because it kept closing the spoiler

:::

[–] MrFinnbean@lemmy.world 2 points 12 hours ago

Good to know. Im using Sync and thats how it formated it.