this post was submitted on 07 Apr 2026
61 points (96.9% liked)
Wikipedia
4796 readers
404 users here now
A place to share interesting articles from Wikipedia.
Rules:
- Only links to Wikipedia permitted
- Please stick to the format "Article Title (other descriptive text/editorialization)"
- Tick the NSFW box for submissions with inappropriate thumbnails
- On Casual Tuesdays, we allow submissions from wikis other than Wikipedia.
Recommended:
- Use the search box to see if someone has previously submitted an article. Some apps will also notify you if you are resubmitting an article previously shared on Lemmy.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Back in the day people were able to experiment, think, reevaluate and learn. Now gamers want the right answer straight away. That is what I find troubling, not the immersive aspect. But rather what we have lost in terms of curiosity to try new things, even if they may fail the first time.
Back in the day we ran againts walls punching them and hoping something would happen. I dont miss that at all.
I don’t know if you’ve played dark souls, but if you did, would it be the same if all hidden paths were marked yellow?
Firstly. Are you talking about the olden days or modern games like dark souls?
Secondly. All the hidden doors in dark souls have glowing red texts in front of them.
Thirdly. Dark souls do the same "way foward is always clear" desing all the other games do. Its only the secred areas that are hidden in offline play.
Fourthly. Most of the shortcuts are done in a way where you find the wrong side of the door first, giving the player indication you will be able at some point to open said door/elevator/ladder giving you a visual hint that there is something hidden.
Go play Kings Field and you will experience what games feel like when devs dont want you to know how to progress.