this post was submitted on 04 Apr 2026
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Yeah once you have soured on one, I can imagine it would be really hard to enjoy another, since they are so incredibly similar. Dota came first so the game and nearly every hero in league is somehow based on a Dota hero. I'll grant it's a more accessible (shorter learning curve) game which is why the player base is higher, but the reason the pro scene is so much bigger and more established in Dota is precisely because it is so meticulously balanced and rebalanced each month.
This is true. However, League was the first 'big' moba that was a standalone game and it quickly felt more polished/modern than the Warcraft mod to me. If dota 2 came out earlier I think I would have never left it and I would have never even tried league of legends.
What do mean it’s bigger? League pro play has over 4 times the viewers. It also has more players and more tournaments. League’s final last year had 6.7M viewers, and 6.9M the year before, a figure that has never been beaten by any other esport in history, not even close. Dota’s peak for comparison was only about 2.7M, same for CSGO.
As for balance, well, every game tries their best and you won’t convince me that any is much better balanced than the other. League also has a balance patch every two weeks and I’m sure dota players complain about balance as much as league players do.
My bad I was just looking at the prize pool from those old TI tournaments ($12 million). And my information is outdated. Suffice to say a larger audience doesn't mean a better game. In my experience, for every big pop culture phenomenon in history, there's always been a better version of it which goes underappreciated because it appeals to a smaller audience base. Most of the LoL or FPS player base is just a little bit too stupid or impatient for Dota 2, so they can't handle the two year learning curve