this post was submitted on 30 Mar 2026
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[–] prole@lemmy.blahaj.zone 25 points 1 day ago (1 children)

Video game developers need to unionize, like as a whole. This has pretty much become the norm for these big studios and it's fucked up.

[–] chonglibloodsport@lemmy.world 2 points 20 hours ago (2 children)

I feel like that would change video game development to be like filmmaking. In Hollywood, everyone working on a movie is unionized but jobs are not steady. You have to get a job on each movie separately and once filming wraps up you’re out of a job again.

Game publishers seem to already want that sort of model anyway. They don’t want to hire 1000 people full time. They want temporary workers until the game releases, then a small staff for maintenance and updates.

[–] KingThrillgore@lemmy.ml 4 points 9 hours ago (1 children)

Uh, that's how it works already.

[–] chonglibloodsport@lemmy.world 2 points 8 hours ago

Somewhat, but not formally. Epic did keep those 1000 staff on Fortnite until now. They would’ve laid them all off years ago under the Hollywood model (gone as soon as filming completes).

[–] Dojan@pawb.social 7 points 15 hours ago (1 children)

That’s more or less how it works so unionising to get better working conditions would just be a win.

I’m so glad I didn’t go into games development. I make boring old business software and it’s great.

[–] chonglibloodsport@lemmy.world -2 points 13 hours ago

It would be a win in the short term for the developers who unionize but I think it would be a long term loss. The AAA games industry is already in a pretty precarious position. Hollywood (which I think is a preview of things to come for game studios) is practically moribund.

The issue is that the bar keeps getting raised on production costs. That means spending more and more money up front which involves bigger and bigger risks. This in turn leads studios to take fewer and fewer risks in gameplay design, story, and all the other innovations that people want.

At the same time, the indie game world is getting better and better at innovating and capturing more of the many small niches that people are looking for. This further adds to the pressure on big studios to spend more on artists and level designers. It’s a vicious cycle!

I think unionizing will lead to the closure of a lot of game studios for the above reasons, so those developers may find themselves in the indie game market (which offers zero job security and is really feast or famine in terms of success).