this post was submitted on 26 Mar 2026
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Wild that folks are having to make up conspiracy theories to hate on a game. They can just hate on it for having kernel level anti-cheat and preventing linux players from giving it a go.

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[–] LostWanderer@fedia.io 8 points 22 hours ago (1 children)

I had forgotten about Marathon as it's just another multiplayer, live service game in a sea of them...The devs had the wrong priorities in mind when it came to making this game.

[–] KoboldCoterie@pawb.social 7 points 21 hours ago (1 children)

I wouldn't even care if they hadn't used the Marathon IP for it. What the fuck was the point of bringing that back for this? It's not like it has name recognition against anyone but like age 35+ folks who happened to play the originals in 1995, or the remakes on XBox Live Arcade, and those people are definitely not the market for a live-service extraction shooter, so what was the point here, other than to irritate people who would have enjoyed a proper boot of the original trilogy?

[–] LostWanderer@fedia.io 3 points 20 hours ago

That is what I am also asking myself...Given that I never played any of the Marathon games in 1995 (being a big RPG fan)...I just don't see the point of rebooting this niche IP and using it as a skin for a live-service extraction shooter; it's utter nonsense and screams of a game studio frothing at the mouth due to desperation caused by a desire to remain relevant. Sony and Bungie fumbled the bag and Marathon is unlikely to enjoy any success given the obscure nature of the IP, and the same tired game format. Given that there are only a few games that enjoyed success with being a live-service extraction game like Hunt: Showdown, Escape from Tarkov, for example...

Bungie should've pivoted into a single-player/shooter/story experience that could be approached at a leisurely pace without any fomo or other garbage that would create unnecessary baggage and friction with players. I would've found that to be more engaging than the game that they crapped out.