this post was submitted on 21 Mar 2026
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[–] Krauerking@lemy.lol 1 points 1 day ago

Spyro the Dragon:

This is basically the pinnacle of game design to me. It is a collect-a-thon of course, but the gems always sparkle no matter how far you are from them so that if you are in line of sight you will know that they are there making it easy to find them.

Far off sections of the map are basically always reachable and rewards you for trying to get there and utilizing uncommon paths through the map.

When you beat the game to 100% it rewards you with extra stuff and a little more game to show it had fun being made as much as you hopefully did playing it.

All with a fun story that wraps it up and doesnt require anything special to jump in. I want to see games that have thoughtful level design and world building while using the game mechanics in fun ways. The fact that you jump into levels directly and the loading screen is akin to you actually flying to the world is all engrossing to the world.