this post was submitted on 21 Mar 2026
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and will it run on my laptop? i expect 1080p low stable 40 to 50fps.

gtx 1650 i5-10500h 16gb ram sata ssd

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[–] Regrettable_incident@lemmy.world 0 points 4 hours ago (1 children)

I absolutely agree about difficulty and frustration. I'm in my 50s, my hands are a bit fucked, and I don't have the reaction times I did a few decades back. I also just don't have as much screen time. I don't want to spend that limited time getting my arse kicked again and again and making no progress. With a few notable exceptions, if I can't get past something after a dozen or so tries, I'll usually quit.

It's very hard to define the difference, but there's a type of difficulty that gives me a real feeling of triumph to overcome, and there's a type that just annoys me. I can't be arsed with the latter - life is short and backlog is long.

[–] Jumbie@lemmy.zip -1 points 2 hours ago

You’ve identified one part of the issue and it’s a valid one.

Aside from aging, games have also evolved into lazy design. What used to be difficulty was really innovation a decade+ ago. Take a game like the original Soul Reaver. The bosses required specific skills and strategies you had to figure out in order to win. If you didn’t figure it out they would laugh and mock you for failing. It was genius and you felt accomplished when you figured it out.

Contrast that to Elden Ring. The moveset isn’t intuitive and your character moves like it’s not attached to the world.

The bosses are just extremely higher health bars and your health bar is on the opposite end of theirs. That’s it. That’s the game difficulty.

So “strategy” just means dodging until you can get a hit on the overly large boss and repeat for long periods until someone dies. I find it lazy and uninspiring.

So yeah, you’re not crazy.