Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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view the rest of the comments
I absolutely agree about difficulty and frustration. I'm in my 50s, my hands are a bit fucked, and I don't have the reaction times I did a few decades back. I also just don't have as much screen time. I don't want to spend that limited time getting my arse kicked again and again and making no progress. With a few notable exceptions, if I can't get past something after a dozen or so tries, I'll usually quit.
It's very hard to define the difference, but there's a type of difficulty that gives me a real feeling of triumph to overcome, and there's a type that just annoys me. I can't be arsed with the latter - life is short and backlog is long.
You’ve identified one part of the issue and it’s a valid one.
Aside from aging, games have also evolved into lazy design. What used to be difficulty was really innovation a decade+ ago. Take a game like the original Soul Reaver. The bosses required specific skills and strategies you had to figure out in order to win. If you didn’t figure it out they would laugh and mock you for failing. It was genius and you felt accomplished when you figured it out.
Contrast that to Elden Ring. The moveset isn’t intuitive and your character moves like it’s not attached to the world.
The bosses are just extremely higher health bars and your health bar is on the opposite end of theirs. That’s it. That’s the game difficulty.
So “strategy” just means dodging until you can get a hit on the overly large boss and repeat for long periods until someone dies. I find it lazy and uninspiring.
So yeah, you’re not crazy.