this post was submitted on 21 Mar 2026
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While true, it basically never happens that such a massive power imbalance would happen in a real campaign outside of either a set-piece where a PC tries to punch a god, or a comedic moment where a toddler tries to slap a PC. You're basically never going to see a 30 point difference between AC and +to hit.
In combat, yes, you probably won't see it. The same rule (I'm Pathfinder, not D&D 5e with rules as written) applies to other skill checks. It's part of why I like Pathfinder 2e more. People think of D&D as "the easy to learn game", but I disagree. P2e is more consistent. D&D 5e you have you learn tons of exceptions, and things like attacks behaving differently than skill checks, and all kinds of dumb things.
The reason why I love the 10 point difference rule is that it makes every buff on your allies and every debuff on your enemies feel super impactful. A bard in DnD giving a +1 to hit feels very meh, but a bard in pf2e doing the same thing gets to be like "I did that! I'm helping!" when an ally crits on an 18 instead of a 19 due to that +1.
Plus the bard is able to continually give that bonus in PF2E and it just works. I can't tell you how many times I gave out inspiration dice in 5e only for the player to either forget it or bank it like it was wheels of cheese in Skyrim, only to be wasted with the end of yhe encounter.
5e bards suck. PF2E bards are awesome, and easily the one of most useful choices for a party of 5+ players
Of course, that was just for demonstration.
Though after a campaign has hit level ~8 or so it can be a fun reward to players to let them just squash a group of 1st level mooks as a kind of reminder of how far they've come since 1st level. At 9th level it's reasonable to have +20 to your attack, and an NPC only has an AC of 10..