this post was submitted on 18 Mar 2026
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not really lightwight (nor is it heavy) but this kind of thing is explicitly what Delta Green was made for
How does it work without the supernatural and horror elements? I always thought those were pretty essential to the system.
shit my brain got mis-wired i mean Twilight 2k you are correct delta green is the cthulhu one
Reading it into, it seems off. Key mechanics seem built around survival, map traversal, and base building as scrappy leftovers of an apocalypse. Maybe there's something in there I can hack apart, but I'm not really looking to put in that much work tuning a system. I'd really just like something that's straightforward infiltration, spec-ops, extraction type shit with discrete "missions" and a twinge of sci-fi tech.
yeah, i can see that. im about to start a game of Everyday Heroes in like a month and that might work but ive never played the system before. might be another one to look at.
Also, Savage Worlds is another good one someone else suggested. it's setting neutral and modular and is tried and true. runs pretty smoooth in the two short campaigns i was in and isn't too crunchy