this post was submitted on 14 Mar 2026
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It was, in many ways, all the worst parts of their previous games compiled in to one, with none of the redeeming elements. Like, it seems the internal decision makers have an extremely distorted view of why they have been successful in the past, and the actual production line seemed completely disorganized and dysfunctional. The design and goals were bad, and the execution was bad.
They should have learned from the criticism of oblivion, Skyrim, Fallout 3, 4 and 76, but it seems like they discarded all criticism(genuine or otherwise) on the grounds that the games were successful. And only listened to praise (whether it was wide spread, or from a narrow audience).
Maybe because it wasn’t a success they’ll actually listen to criticism and take the time to sort through it, or maybe they’ll just assume the issue was the space theme and will continue down the procedural shooter looter slop path.