Games

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view the rest of the comments
A DRM system that makes the game run slower.
My very limited understanding of it is that the game is divided up into pieces, and each piece is then encrypted into a large, unreadable piece. These pieces are then decrypted back into their normal, readable state while you're playing the game, which is a fairly CPU-intensive process.
It's also part of the reason why game updates are so big. The developer can't just send a small update to you, they have to re-encrypt the entire piece and send that to you.
And it's also why, about a year after a game stops getting updates, you suddenly have to download one huge update that is the size of the entire game, even though this "update" contains no actual changes. It's because the developer has stopped paying the Denuvo license for that game, so they're now just replacing the encrypted pieces with the normal, unencrypted pieces.
thank you guys. Besides the updates size being so large, which is indeed annoying, my biggest concern is its effect on performance. The game looks very ambitious and computationally intensive by itself, so i am curious about how will it run when adding this extra layer of computation. I guess, as always, it is a good idea to take my time and see the reviews before jumping into buying it.
One thing that makes it contentious is that how much it affects performance can depend on how well it’s integrated. Some studios check every frame, to Denuvo’s disgust, and it’s a #1 issue on release. Other studios manage it a bit smarter; as you say, it’ll always affect performance at least a little. But I’ll be honest, usually my experience is fine.