this post was submitted on 07 Mar 2026
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Unbelievable from what I've read about just now. This is games-related because it is targeting a gaming community, one that has seemingly taken things too far than they needed to go.

Summary: A user, who I will not name, issued a challenge to the developers of Helldivers 2 to play their game on the hardest difficulty on a mission mode that is known for being difficult, poorly designed and glitchy. Should the developers complete it, he will donate $1,000 to charity of his choosing.

The fanbase? They didn't take this kindly and have now been making it a campaign to make that user's life a living hell. Even up to making said user lose their IRL jobs. I'm surprised the user hasn't killed themselves yet and I hope it never gets to that point.

If you've been on the Helldivers 2 subreddit and Steam community, you will know what is going on. I am talking of this because, I hope to never ever see this kind of behavior happen within the Fediverse, because we are supposed to be better than this. I'm not surprised that the rapid dogpiling in rabid irrationality, happened from Reddit because that's where a lot of it comes from.

There is way more to this drama than I am speaking of, but all it has been doing, is making me disgusted over game-based communities who allow this to happen. I'm disgusted at the people who could've nipped it in the bud before it got out of control but didn't. I'm disgusted at Reddit for predictably allowing it to happen.

I have not felt this disgusted towards something since the Night in the Woods incident. Absolutely disgraceful.

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[–] StonksDiff13@lemmy.today 1 points 1 day ago

Finally something worth discussing on this post.

Isn't it a similar "ego" phenomenon that someone would want the highest difficulty setting to be something they themselves can complete? I fear it's solely because you get to select the difficulty level that anyone even has an issue with Helldivers.

If you use Call of Duty as the example, they match you with people at your ping and skill level. So why isn't level 10 on helldivers considered to be the Challenger version of the game. If it followed any similar logic to the bell curve, then very few people should be able to complete it without a coordinated team effort using comms and highly tech focused builds.

Yet I started Helldivers a month ago and have completed a 99% full clear super helldive with 0 deaths with randoms (Fking lidar tower).

Anyways, I'm kind of thinking if they nerf the game it will be too easy. I envy that steep learning curve and great heights by which the game demands you rise.

Unfortunately, developers are left in a position where they have to simply decide. To favor the people who find entertainment in being able to finish the highest difficulty vs. the peoe who desire an never ending demand for evolution to higher skill.

I am happy with the dev team quite a bit due to the fact they do engage and adapt with their community. Much more than other games...