this post was submitted on 18 Feb 2026
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[–] MirrorGiraffe@piefed.social 6 points 3 hours ago (1 children)

Yeah I get that they created roguelite for games that are based on rng runs and has some sort of async progression and I think that has become a pretty practical genre to categorize a wide array of hands that share those traits. 

But roguelike should be kept to games like nethack, pixel dungeon etc that share the basic concepts of rogue.

[–] kip@piefed.zip 0 points 3 hours ago* (last edited 3 hours ago) (2 children)

agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a 'combos' genre that included blazblue, bayonetta, and bejeweled

[–] tomi000@lemmy.world 2 points 1 hour ago (1 children)

Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.

[–] kip@piefed.zip 2 points 48 minutes ago* (last edited 20 minutes ago)

i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like

sports ¬ tennis ¬ arcade (as opposed to simulation)

a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be

sports ¬ tennis ¬ roguelite

so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose

[–] jacksilver@lemmy.world 3 points 2 hours ago (1 children)

And yet I tend to like most games that fall into the "rouge lite" category. It feels too broad and yet also seems to work to classify games.

I think it may just be a bit like "RPG" or "Action" that are actually very wide categories that now have a lot of subcategories to help better explain them.

[–] kip@piefed.zip 1 points 43 minutes ago* (last edited 27 minutes ago)

I like most games that fall into the category

same. but considering that, it's still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it's easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it's the same level as isometric or coop imo